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<h1>Design Patterns</h1>
 
<todo>
This is the start of a "thinking in laszlo" guide -- may not get to it for 2.2 release
</todo>
 
<todo>1.animate anything constrained to widget, eg.
    Simple example: windows shrinking/expanding
    Using animation to guide user experience
    Principle of visual continuity		
    Colorsmart example, or something like it</todo>

<todo>
This chapter represents the placeholder for a "thinking in Laszlo" book that will come at a later time.
The general topic is what constitutes "good style" in LZX coding.
 Design pattern for optimal user experience (somewhat counterintuitive):
 User action --> animation --> http request --> response -->show data
I got this pattern from Max.  He can elaborate.
Other design patterns: 
	State machines &amp; event programming
		Singletons (global function or &lt;script&gt;)
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